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Guppy

Shadow blinds?

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If you use a normal map then you don't care about normals, you can have a complete smoothed faces model looking like having hard edges or faces using the normal map.

 

It was a bug with LE3 not able to import smooth groups, i don't know if it was corrected ?

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I get the same artifacts from the mdl, but I rexported your .blend as fbx and recalculated normals in LE using angular 35 and it looked ok.

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