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lxFirebal69xl
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So I was just randomly working on my game when I came across this weird little problem. I don't know what gives since I've done the EXACT same "puzzle" before but now it's has this weird glitch on it.

 

The issue is that the player is able to use a door that's only openable via a button. and causes this weird behaviour, while in the pre-alpha level, I did the exact same thing TWICE, same scripts and everything. I've already checked the FPSPlayer, but it can't be that since I can play the other levels fine with it.

 

 

Here are the doors that work without problems.

post-13811-0-42369600-1426376809_thumb.png

 

 

And the doors that have problems...

post-13811-0-94102600-1426376833_thumb.png

 

 

 

Any ideas as to what could be causing this?

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The pictures posted don't match what the video shows is weird. The video shows the hand icon on the "door" as well as the controlpanel. The hand icon is enabled by the "Manual activate" being true which in this case I would assume you wouldn't want on the doors. Is the video from playing via the editor or from a published/exported game? Asking because it looks like the map in the editor is not what is being shown in the video - unless you have changed the default scripts. Also, it would probably be helpful to see the flowgraph logic between the controlpanel and the door.

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The pictures posted don't match what the video shows is weird. The video shows the hand icon on the "door" as well as the controlpanel. The hand icon is enabled by the "Manual activate" being true which in this case I would assume you wouldn't want on the doors. Is the video from playing via the editor or from a published/exported game? Asking because it looks like the map in the editor is not what is being shown in the video - unless you have changed the default scripts. Also, it would probably be helpful to see the flowgraph logic between the controlpanel and the door.

 

The video is the same map from the second picture. I assure you, but it is being played in the editor. And I have not changed the default scripts in any way.

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