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AggrorJorn
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I have often thought it would be handy .. atleast when placing mono sounds to see where they would be heard on a map, gets my vote as simple yet useful.

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I have often thought it would be handy .. atleast when placing mono sounds to see where they would be heard on a map, gets my vote as simple yet useful.

Cool to have your vote as well. Yeah it is pure mono sounds. Like when you are in the area of fire or generator. Not for constant background music.

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Cool to have your vote as well. Yeah it is pure mono sounds. Like when you are in the area of fire or generator. Not for constant background music.

 

 

I thought about it when doing the

and was placing individual "birdy type calls" that it would be good to know where on the map they'd be heard. cut down on overlaps ect.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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  • 2 years later...

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