WtymonrW 1 Posted March 26, 2015 Share Posted March 26, 2015 When i create surface it look like it does not reflect light — very-very dark. What parameter setting it? Quote Link to post
Josh 9,700 Posted March 26, 2015 Share Posted March 26, 2015 It's hard to say without at least a screenshot of what you are doing. Maybe the surface doesn't have normals calculated? See the Model::Box code example in the command reference. Quote Link to post
tjheldna 386 Posted March 26, 2015 Share Posted March 26, 2015 Sounds like you need to recalculate the normal's in the model editor. What modeling program are you using? If you use Modo I can help you. Quote Link to post
WtymonrW 1 Posted March 27, 2015 Author Share Posted March 27, 2015 I haven't preloaded models, only in-game-created surfases. So, how to calculate normals? Quote Link to post
CreativeOcclusion 33 Posted March 27, 2015 Share Posted March 27, 2015 Do you have lights in your scene....?? Quote Link to post
WtymonrW 1 Posted March 27, 2015 Author Share Posted March 27, 2015 Yes, sure. I think, it really normals, but i don't know, how to setting it Quote Link to post
CreativeOcclusion 33 Posted March 27, 2015 Share Posted March 27, 2015 Have you added a material to the brush...or surface???....It would help to have a screenshot or video....otherwise it is a long series of questions before finding the problem.... Quote Link to post
Olby 184 Posted March 27, 2015 Share Posted March 27, 2015 So, how to calculate normals? Quote Link to post
Josh 9,700 Posted March 27, 2015 Share Posted March 27, 2015 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfaceupdatenormals-r216 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfaceupdatetangentsandbinormals-r236 Quote Link to post
WtymonrW 1 Posted March 28, 2015 Author Share Posted March 28, 2015 In Leadwerks i can too. It so much easy for me:D Josh, thanks Quote Link to post
WtymonrW 1 Posted March 31, 2015 Author Share Posted March 31, 2015 Now i have two another problems: 1. Unlit surfaces is monophonic(see picture) 2. I can't set material for this models, it(material) load, but don't using Quote Link to post
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