Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Different Water Heights


Recommended Posts

I think it would be very handy if the water height set different water heights for different landscape locations. I mean change World::SetWaterHeight( float height ) to something like World::SetWaterHeight( float height, float x, float y ), where (x,y) is a landscape point.

Link to post

if you have multiple floors you could change the water height as soon as you enter a floor as a workaround.

This seems feasible, although I'm sure there would be an FPS drop from it.

 

It reminds me of Little Big Planet where you can mess with different items and get some sweet outcomes for level design.

 

I honestly think that's where my so-called spark to try making a game came from.

Link to post

 

 

Having puddles is something I really want to do as well. I don't think that this is possible with the water in Leadwerks.

..you can have this very easy..render cube map for each place you want puddles to be and you will have it near zero processing cost..

Link to post

if you have multiple floors you could change the water height as soon as you enter a floor as a workaround.

 

Wouldnt this cause all non static entitys with weight to float? When you come back , nothing will be where you left it.

Link to post

I agree only having a universal water height is going hinder certain level designs.

 

What if I want to create a map where there is a river that contains a waterfall and small pool at the bottom of the waterfall?

 

The waterfall itself could just be particle effects, but I like for the river and pool to be defined as water areas where the player can swim and for physics objects to float.

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Facebook Twitter Youtube Github Steam
×
×
  • Create New...