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nateneurotic

Importing .fbx as black .mdl

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Hi,

 

I'm in the process of importing a bunch of .fbx models into Leadwerks, and while almost all the models imported just fine, there are a set of .fbx models that import as black models (in the asset window), and have no preview image when I actually open up the model editor.

 

I've tried changing the .mat on the model to different (working) .mats with no changes. I've tried re-exporting the fbx's from Maya with nothing attached, and still no luck. Has anyone else run into this problem?

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Try re-calculate normals using set angular threshold in the model editor.

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The latest beta will discard vertex colors when a model is saved in the model editor.

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The latest beta will discard vertex colors when a model is saved in the model editor.

Can we make this a user selected option for those of us that want to keep vertex colors?

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This actually comes down to the way they are loaded...stay tuned...

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