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nick.ace

How to compile Lua project?

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When you create a Lua project, there are two C++ files listed under the Source folder.

 

Suppose I want to recompile these. Does anyone know how I would go about doing this with VS 2013 (like step-by-step)? (I'm new to C++ for Windows, I primarily worked with C++ on Linux :P)

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Oh wow, totally did not see that. Thanks for pointing that out!

 

Edit:

So after compiling it, I have this issue where the framerate starts at about 3 fps and then decreases to 0 fps in a few seconds upon launching and freezes, and this did not happen with the player that was downloaded with the updates.

 

Is there possibly a compile flag or something like that that might be impacting the interpreter's performance? I am compiling under Release and Win32.

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