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Kraxie

Use the Steam API?

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Hi!

 

I noticed a while ago that the Leadworks editor prints the following

Setting breakpad minidump AppID = 251810
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no]

 

Is there actually any way to make use of this?

Like, load the ID into a variable or use the API in any other way since it says "API loaded no"?

 

I know that Steamworks is probably impossible, since it's for C++, but yea...

 

Thanks, KraXarN smile.png

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If you are using C++ the entire Steamworks SDK is included in the project already. Not that you need Leadwerks for that, but it's there.

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If you are using C++ the entire Steamworks SDK is included in the project already. Not that you need Leadwerks for that, but it's there.

 

I'm using Lua, but I thought as it's able to fetch the Steam ID, I thought it would be able to at least use the Steam API, nut maybe not the Steamworks API

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What is the Steam API?

I just assumed it was the Steam Web API since it's together with my Steam ID and "API Loaded no"

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THe Steam Web API is only used by websites using PHP code. Our site makes extensive use of it. Our application does not.

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THe Steam Web API is only used by websites using PHP code. Our site makes extensive use of it. Our application does not.

 

Then, what API does it mean?

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KraXarN, for what it's worth, AppID 251810 is Leadwerks's own ID - it's not your program's.

 

I was more or less looking at the line

Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no]

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That's probably your Steam account ID. But I don't really know.

 

Yes it is, but can I use it somehow?

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I am not aware of any use for this info. This is just some random text that the Steam library prints out.

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Surely Leadwerks api is more than enough for making games.I don't see the point of this thread.

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To be able to save your gaming stats in Steam/profile/steam's cloud. Via lua would be nice.

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