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macklebee

[Resolved]Entity:CollisionHook() documentation

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Ma-Shell points out the syntax is listing the position and normal parameters as floats instead of Vec3's. So does the function actually have 9 parameters or is the syntax correctly listing position and normal as floats.

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The function signature is as it is written in the reference (only 5 parameters). You can access the individual components as

 

position[0], position[1], position[2]

normal[0], normal[2], normal[3]

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That's correct, they are float pointers. Passing C++ objects between differently compiled binaries is problematic.

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