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GetCameraZoom() and CurrentCamera() functions


Masterxilo
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I guess these are both easy to implement.

 

The current camera is the only camera visible in the world that will be used for rendering (if the scene would be rendered at that moment).

I think there must be an internal command used by the rendering functions for that too.

 

These to would for example simplify this command (leglBegin):

http://leadwerks.com/werkspace/index.php?/page/resources?record=19

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