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Player Head = Math:self.camRotation.x ?

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So i was starting a new project and modeled an Player with some bones.

It is in a third person view and the problem is that you cant see where the player looks (to pick up objects).

So I just started to Insert the camrotation on the x axis inro a SetRotation function.


1. function Script:UpdateWorld()

2. self.entity:SetRotation(Math:self.camRotation.x,0,0)


4. end


I get the error: function arguments exspected near "." , (in the 2. line)

The herarchy looks sth like this :






-> Head (right here is the Script attached)

Camera(this has no script but is attached to Player)


I dont know wheres the problem , it is probably some newbie mistake.

To make sure, the camRotation.x is in an other script.

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You can get the camera eye vector like this from the entity matrix directly :

cameraeyevector = Vec3(camera.mat.k.x,camera.mat.k.y,camera.mat.k.z):Normalize()

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