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Overlapping collision detection ?


YouGroove
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It is possible in LE3 to have Overlapping collision detection without collision reaction ?

 

I mean you make some collision cube with a script.

This cube is attached to some character hand.

At any time when the cube overlaps any other collision volume like scene objects or other characters , it's script will fire the collision detection function, but the cube don't react to physics.

Stop toying and make games

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That's something i'll soon be facing myself. biggrin.png

 

It may be a long shot but i would try to create a temporary shape in the editor with proper collision settings, then save its prefab and load it back when attaching it to your character.

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This is the way i will go.

The question is not how, but more it is possible :

To have a physic volume not physically colliding with other physic objects, but still able to trigger a collision when it overlaps the other physic objects or scene objects ?

Stop toying and make games

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