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A few Issues I can not fix.


Slastraf
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1. I have been searching in the Internet and found a Rover model: http://opengameart.org/content/mars-rover

When I open it up in Blender, it says the rotation is 000, as well as the location.

But when I import it inside Leadwerks, it says that the rotation is 90,0,0 (it is rotated right, but it should be 0,0,0). That is why there are some problems with the car script.

2 The car script does not work on the rover, even if all physics are adjusted as same as the prefab car,

the rover tires have some weird position and only the starting sound appears to work.

3. So now I taught I will make it like this : SetParent the rover to the car and put an invisible material on the car(also scale it so it handles more realistic).

This has workend in parts, when I have no physics on the rover. Now the problem is , when I make this the rotation is 0,0,0 and not 90,0,0 ,so the rover is not rotated correct.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=345315752&searchtext=car

 

Also something else, that is probably caused by the settings file:

I cannot select a box (or else shape) for the physics inside the editor.

I only see the following: physics mode, collision type, Mass, character angle, swept collision, nav obstacle.

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There should be an option to reset the transforms in blender - I think would work for you.

 

As for the physics shape, you need to read up on the tutorials regarding models and how to use the Model Editor: http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8#section6

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

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The blender reset did not work

The physics shape is now with real physics (but only if it is not on polymesh).

The car script is now working more than before, the tires at least are at the right position , but when it hits the ground it pushes itself back.

When the tires hit the ground it seems like they add a very high force to the car. Any help ?

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