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OpenAL: AL_OUT_OF_MEMORY


xtom
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After adding some more objects to my level I'm getting this error message and game won't run..

 

OpenAL: AL_OUT_OF_MEMORY

 

I have a .wav music file 12min/131MB which has been fine up to now and removing this seems to free up enough memory for the game to run again. I also have another ambient wav file 15min/150mb loading in and I think these wav files must be big memory hogs. I'm wondering if smaller ogg files would be better and free up more memory for more game assets in the level?

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