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Visual Studio 2015 Compatibility


reepblue
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Without VS2013 installed, only Visual Studio 2015 (v140) and Visual Studio 2015 - Windows XP (v140_xp) are the only options under Platform Toolset. Is there a way to install just the needed toolset from the installer, don't wish to have two IDEs installed if I don't need too.

 

Whoops, I guess not. Still any information of this being soon, someday, or never would be nice.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Thank you for the answer. I understand that only true nerds care about what version of IDE they use, but I figure I'll ask in-case someone down the road has a similar question. I might need VS2013 still anyway due to some ties I still have left with the Source Engine.

 

I'll still try the toolset solution that Roland suggested because why not? I just gotta hope it does not fail to install something like it has the last two times.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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Compiled on VS2015 using Toolset VS2013

You have to have VS2013 installed, but once done that you can forget it.

 

post-395-0-60957400-1438841996_thumb.png

 

1>------ Rebuild All started: Project: Tutorials, Configuration: Release Win32 ------
1> App.cpp
1> main.cpp
1>	 Creating library G:\LE\Tutorials\Projects\Windows\..\..\Tutorials.lib and object G:\LE\Tutorials\Projects\Windows\..\..\Tutorials.exp
1> Tutorials.vcxproj -> G:\LE\Tutorials\Projects\Windows\..\..\Tutorials.exe
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

AV MX Linux

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Basically, I can't make a change unless I am simultaneously rolling out a big benefit. So it's best to do this right before a major release. Otherwise the reaction is "oh great things stopped working for no reason".

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 7 months later...

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