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Camera SetRange() Bug or feature?


tjheldna
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Don't know if this is a bug or a new feature so take it as you will.

 

I'm playing with the camera's SetRange with max values from to 10 - 1000. There seems to be no performance increase at all if the numbers are low even though practically the entire mapis not being rendered.

 

Stats tell me shadows, lights, geometry etc are still being rendered in some way when passed the max range or before the min range.

 

I would think that if an object is passed the range everything about it rendering wise would be discarded.

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