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Analyzing performance


Josh
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I notice that the caulk texture doesn't have the same effect on uncollapsed brushes as it does collapsed. I guess it's just intended for collapsed csg so I'm thinking if using a view range on uncollapsed brushes (which I'm now doing on my outdoor map for interior walls/floors/steps) it's best to keep them all the one texture and don't bother with caulk as it just increases the surface count. So I'm going to try this and leave my external walls/bigger brushes as collapsed with caulk.

 

I'm noticing another increase in fps in the map and editor with this update which is great, maybe +2 to +5 or so but now I need to go and edit a lot of my uncollapsed brushes to suit.

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