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Math::Noise analogous to Math::Curve


Lunarovich
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It would be very useful to have a noise generating function. Given such parameters as x and y, along with parameters such as frequence, amplitude, persistance and octave - as explained in this article - this function would return a noise value at the selected coordinated. A function could be used for many things, such as random motion, landscape and cloud generation, etc.

 

This function would be consistent with an existing API, which gives us already such functions as Curve and Lerp. It would not make an overhead or a clutter, since it's relatively basic and is used very often in the game development.

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