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Decal Projection in game


tjheldna
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Is there a way to make a decal do a one time projection? If not...

 

I want to project a moss material onto a wall for variation, however if the player moves in front of the decal the texture gets projected onto the player. I can move a decal close to the wall and scale it but it's not a great solution.

 

If it currently isn't possible could we have a way to set a decal to do a one time projection when the world loads? Then everything else afterwards are not be effected if they cross paths with that decal.

 

Cheers

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Decals are basically lights so there isn't an easy way to change that behavior. This is why I initially had that complicated "decal mode" setting no one understood, while it was in development. Other than hacking the shaders there is no way around it.

My job is to make tools you love, with the features you want, and performance you can't live without.

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