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Particle not starting in game


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I made a particle attached it as child to a model that has a script.

When the game runs , the particle is not visible or started.

 

I also tried in the parent script to init the particle with Play() , but it also does not work.

 

function Script:Start()

self.effect = self.entity:FindChild("effect")
self.effect:Play()

end

post-3271-0-05458300-1445037006_thumb.jpg

Stop toying and make games

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It works but only if it is saved as a new file.

 

If i add particle to the model and save it to overwrite the old prefab, the saved overwritten prefab don't have particles at runtime.

 

Only saving as a new prefab file and it works, so i think there is some problem with prefab saves that can happen at some point where you can only save as a new file name to get last changes.

post-3271-0-93025200-1445082969.jpg

Stop toying and make games

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