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polymesh phy. shape not saved in beta

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i have a problem with the physic shape i current beta.

box shape is saved , polymesh not.



see video at youtube


the house you can find in workshop content Worn Cottages

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Its in the Worn Cottage worskhop download located here: http://steamcommunity.com/sharedfiles/filedetails/?id=429595109


Attaching a model that shows the issue:

small cottage.mdl


But any of the cottage models show the same problem with not saving the polymesh. It looks like the models have at least one open face - making it not a closed mesh. If I had to guess, I would assume this was making the polymesh fail to work properly?

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The engine will just load whatever phy file has the same name as the model, but you can also pack custom collision into the model itself with named limbs. See the models tutorial for more info.

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