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GoldNotch

[c++] How create a load terrain

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I want to create a terrain, which will be loaded when player to be in it. How I can do it? Be desirable, if you can give me example on c++ code. Thanks in advance.

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I think, that if you use Map::Load(), you load new map. And it is necessary to me that in one world some terrains were loaded. And I get open world

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Whenever you use Map::Load, a new map enters the current existing world. So if you load map1 and map2, both will be merged into the world.

 

Alternatively, you can do something like this:

Terrain *mTerrain = Terrain::Create();

And work from there. I haven't seen any documentation of it on the wiki about it though. I'd recommend making a terrain in the editor (as seperate map) if you know what you want for your world.

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