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Carved CSG causes incorrect navmesh generation


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  • 3 weeks later...

Here's what's happening. Show physics. Carve any shape. Look at where the physics are, wrong aren't they. That's why the nav mesh is wrong. Now save the map. Open it again. Fixed.

 

Experiencing the exact same issue. Here is a screenshot of before Carve and after (This happens when using Hollow also):

 

issue-ss.jpg

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