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Expose all Open GL References..


Chiblue
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This is not exactly a feature request and it may already be availabe but as LE does not natively support all open GL functionality, it would be very useful to get information on how to reference the open gl objects within LE, for example I recently needed to reference a loaded texture and thanks to the community I got the answer I needed...

 

But this said, I am now working on a couple of other functions within my project were I need to access and be able to set different buffers, like the stencile buffer and it would be helpful if we have information available on how we can reference these... also things like entities, etc would be very helpful...

 

This way we can extend our own implementations of LE by using native Open GL commands, I am sure, like the texture issue that these are available but some documentation would be very useful..

If it's not Tactical realism then you are just playing..

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