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Hollow CSG Causes Incorrect Collider Positions

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This is a continuation of the "Carved CSG causes incorrect navmesh generation" thread since it was locked:

http://www.leadwerks.com/werkspace/topic/13848-carved-csg-causes-incorrect-navmesh-generation/

 

I am using the latest Beta build with the CSG Carve fix. After using the Hollow command on a CSG brush, the colliders are incorrectly positioned outside of the brush. This issue affects NavMesh. Below is a screenshot displaying the issue:

 

hollow.jpg

 

However, when you save the map and reload it, the issue correct itself and positions the colliders correctly as shown in the screenshot below:

 

hollow2.jpg

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