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Hollow CSG Causes Incorrect Collider Positions

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This is a continuation of the "Carved CSG causes incorrect navmesh generation" thread since it was locked:



I am using the latest Beta build with the CSG Carve fix. After using the Hollow command on a CSG brush, the colliders are incorrectly positioned outside of the brush. This issue affects NavMesh. Below is a screenshot displaying the issue:




However, when you save the map and reload it, the issue correct itself and positions the colliders correctly as shown in the screenshot below:



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