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Nexerade

What's wrong with my FBX file?

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Well, I've bought the model, but animations did by myself. I think I cannot just post this model on forums.

 

I'm gonna try to say what's wrong.

 

I have a model. Here: eiTrqrv.png

 

As you can see - all vertex are assigned and animations works fine: 7grRXXV.jpg

 

File is in .fbx format:

gtrqrzl.jpg

 

After importing fbx again in my editor (MilkShape 3D 1.8.5 beta2) - Everything is fine.

 

LeadWerks automatically see .fbx file as .mdl

gVZwyWD.jpg

 

Here we go to Edit mode in Leadwerks.

1tIE6Ac.jpg

 

As you can see - editor can see there are 17 frames. I'd made "Extract" Run animation to see if it helps - but no. Always I use "play" button - there are 1 frame animation that doesn't change, even if number of animation goes forward.

 

Any ideas?

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Just assign or create a material using the /Shaders/Model/Animation/diffuse.shader and apply to the model and your animation will play.

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Nice to know milkshape still works after all this time.I got it but never used it much.

 

I find it easiest tool to make animations, and also it's so cheap!

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Just assign or create a material using the /Shaders/Model/Animation/diffuse.shader and apply to the model and your animation will play.

 

Anyone know why animations are dependent upon material? Shouldn't animations be tied to the model itself and be independent of the texture?

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GPU skinning in hardware instead of CPU, so you need a shader.

Having that said I think, the model editor default shader should be a skinning shader for everything with bones (would couse less confusion)

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