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Blender Rig makes problems with Leadwerks


Slastraf
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Hello

I am having a Prob with Bleder and Leadwerks Aniamtions ,

When I import my character and apply a material with animation shader it looks like this:

 

post-12189-0-47216400-1453997224_thumb.png

 

I have used Blender Rigify to make an advanced Rig.

(the rigify "generate" button)

In Blender it looks like this (the animations work in blender) :

 

post-12189-0-65499400-1453997296_thumb.png

 

Also I have applied rotaton,scale etc.

I have a walk animation, and I also rigged it and imported a new material to test that out,

but it doesnt work either.

 

I can post .blend file for private use only if needed.

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From what i remember using Rigify, is that you need to get rid of all the unneeded widgets and whatnot before exporting. The widgets are only usefull inside blender for creating the animations, but you don't need them at all in the final .fbx export. All you need are the bones (armature).

 

The widgets will also count for a 'bone' in an engine, which brings the total amount of 'bones' to hundreds if you don't get rid of these widgets.

 

I prefer creating my own rig in blender. Gives you much more control of what you really need. wink.png

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