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Prefab editor


Brutile
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You would just have to copy the models, scripts, and prefabs over to the other project. Just make sure you place all the items that make the prefab in the same place or it will not work (or just require you to make the prefab again).

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

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macklebee's channel

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I do like the idea of a little window to view prefabs. I would not try to make it super editable, because that's what the map editor is for. (Prefabs are just map files with a single top-level object.)

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Yeah. I already tarball up prefabs, however it would be nice, and convenient, to have built in feature that does this for the developer. Rather than chasing files down and putting them into a package. Something like right clicking on the prefab and having an export option that grabs all the related material placing them into a package (zip).

SpEcIeS

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