cassius Posted February 9, 2016 Posted February 9, 2016 Hi been doing some optimizing lately with a certain amount of success and I wondered is a hilly terrain more expensive than a flat terrain? On a flat terrain you can see distant objects being drawn which is not very realistic. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Brutile Posted February 9, 2016 Posted February 9, 2016 Terrains will always have the same poly count, as they are using a heighmap, but since Leadwerks uses that anti-texture-stretch thing, it may be slightly move expensive. I doubt it would be worth worrying about though. Quote
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