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Posted

Hi

been doing some optimizing lately with a certain amount of success and I wondered is a hilly terrain more expensive than a flat terrain?

 

On a flat terrain you can see distant objects being drawn which is not very realistic.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Terrains will always have the same poly count, as they are using a heighmap, but since Leadwerks uses that anti-texture-stretch thing, it may be slightly move expensive. I doubt it would be worth worrying about though.

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