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Vector graphics?


Pastaspace
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I read some stuff saying that Leadwerks seems to support this, but I can't fully understand how to implement it. I have a few icons I'd like to be vector graphics (mostly UI things) so that they look better when scaled. How do I do this?

 

I've got an .svg file now, but obviously that doesn't import.

.psd files did import, but they ended up as just normal textures that when scaled, look squashed or weird.

Does Leadwerks have some sort of support for this?

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If using images meant for UI, makes sure the converted tex file is saved as uncompressed. The default is DXT1 which will convert images to powers of 2 which usually distorts images used for UI (as they are not typically powers of 2). Remove mipmaps as well.

 

Read the section regarding Compression in the Leadwerks Texture tutorial for more details.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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