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Player aligns wrong with the camera

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I made a Video for this, because it is hard to explain.

The player is not rotated right with the pivot that is at the same position, the green box ( camera )

is a child of the pivot.


function Script:UpdatePhysics()

local move = ((window:KeyDown(Key.D) and 1 or 0) - (window:KeyDown(Key.A) and 1 or 0))*4

local strafe = ((window:KeyDown(Key.W)and 1 or 0) - (window:KeyDown(Key.S) and 1 or 0))*4

if window:KeyDown(Key.W)then

self.entity:SetInput(self.pivot:GetRotation().y ,0,0)



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Is it following the pivot's local rotation instead of global? GetRotation(true)

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