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Aditional optional textures for terrain.


martyj
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So there's been a lot of PBR posts lately on the Leadwerks blog. (Absolutely wonderful guys).

 

The only problem is, you can't add this functionality to the terrain as you are limited to 3 textures on the terrain.

 

Diffuse, Normal, Displacement.

 

PBR requires the use of 7 textures in the case of Shadmar's shaders.

 

It would be wonderful we could extend the terrain just like we have extended regular object rendering.

 

Thanks,

Marty.

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