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Still having rendering issues with AMD


tindolt

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I think setting multisampling to 0 should fix the issue. But it's an "abandoned" implementation due to lack of support for post process effects.

 

But if Josh didn't take that stuff out, you can use that for the time being.

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  • 3 weeks later...

What I've done in the latest build (beta branch) is I set the MSAA setting to 2 by default when AMD cards are detected.

I think this change has made it to stable by now. Looks like 2 is the default but FPSPlayer.lua (which most people use) sets it back to 1. I'm not sure anyone will see the benefit of the change unless it's clamped at a minimum of 2.

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