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Regarding item attachments to models

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Let say that you want to equip your characters with weapons: load the model, set hand bone as it's parent and voila!

But what about clothing and armours? They are not stiff and I cannot find a solution to deal with them when loading an animation. I've tried quite a few things, with different degrees of success. The best looking one so far is breaking them into multiple parts and attaching each part to it's corresponding bone, but the result is not what I expected. Any ideas on this one?

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Give the armor itself bones as your character has them.

Let the bones attach to the ones corresponding with eachother.

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