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Michael_J

Compile bug with latest update (and other odd behavior)

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Since getting the most recent from the beta branch:

1) Getting a cannot open include file error for glslang/standalone/resourelimits.h even though glslang is in my include directories. In my Steam Leadwerks, there is no glslang\StandAlone folder. ResourceLimits.h is in glslang\Include

 

After adding the above directory and copying resourcelimits.h to it, I can build.

2)After being able to build again with the above change, I get a build error for:

'Center' : is not a member of 'Leadwerks::Window'.

You certainly didn't remove the ability to set the window to the center of the display, did you?

 

3) Also, since this update, seems like every so often the mouse cursor will not hide when it should. I haven't had a problem with this prior; and I haven't touched any code that would affect this on my end.

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+1 - Yes, it appears window.Center is missing now. Thanks for finding this Michael_J. That was an annoying one to figure out when all of my main scripts failed this morning due to always creating a window with the center style.

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I added the missing header file. Will need to rebuild to add Window::Center back in.

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Hmmm. Window::Center still missing after update, Clean and Rebuild. Not sure if it's needed or not, but I can't update my project through the Editor as it now CTD's at load...

 

Edit: And, RogSys crashes during load when building against this, too... The debugger doesn't even catch it when it does. Just FYI...

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I am still performing the build and have not uploaded it yet. The default branch will still compile correctly.

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OH, sorry--thought you meant "we" (as in the end-user) needed to rebuild. I saw the update this morning and thought everything on your end was good. My bad smile.png

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