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Crash on save or run after adding navmesh


blueapples

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After adding a navmesh to a scene that contains a terrain, a few objects, and an AI actor, I am now always getting a crash when I try to save (crashes the editor) or run the project (crashes the game).

 

Josh, I'll PM you the project ZIP file.

 

Here is log output from running the game in Visual Studio:

 

'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\WorldSmith.debug.exe'. Symbols loaded.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\psapi.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\lua51.dll'. Module was built without symbols.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\steam_api.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\OpenAL32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr100.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\PROGRA~2\Sophos\SOPHOS~1\SOPHOS~1.DLL'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\steamclient.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imagehlp.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\tier0_s.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\vstdlib_s.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\secur32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\Steam.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\Steam2.dll'. Cannot find or open the PDB file.
First-chance exception at 0x7509DAE8 in WorldSmith.debug.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x010FEE6C.
First-chance exception at 0x7509DAE8 in WorldSmith.debug.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x010FEE3C.
The thread 0x2420 has exited with code 0 (0x0).
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dbghelp.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dbgcore.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\CSERHelper.dll'. Cannot find or open the PDB file.
The thread 0x1448 has exited with code 0 (0x0).
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\GameOverlayRenderer.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\AppData\Local\Temp\0Kraken71ChromaDevProps.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\MMDevAPI.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\AudioSes.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file.
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nvoglv32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Cannot find or open the PDB file.
The thread 0x2438 has exited with code 0 (0x0).
The thread 0x314c has exited with code 0 (0x0).
The thread 0x2344 has exited with code 0 (0x0).
The thread 0x4dc has exited with code 0 (0x0).
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winsta.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wdmaud.drv'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ksuser.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\avrt.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msacm32.drv'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msacm32.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\midimap.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wrap_oal.dll'. Cannot find or open the PDB file.
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dsound.dll'. Cannot find or open the PDB file.
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x978 has exited with code 0 (0x0).
The thread 0x4fc has exited with code 0 (0x0).
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x19d8 has exited with code 0 (0x0).
The thread 0x17f4 has exited with code 0 (0x0).
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x2bec has exited with code 0 (0x0).
The thread 0x2d6c has exited with code 0 (0x0).
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x2884 has exited with code 0 (0x0).
The thread 0x1748 has exited with code 0 (0x0).
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x10f0 has exited with code 0 (0x0).
The thread 0x2258 has exited with code 0 (0x0).
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x2288 has exited with code 0 (0x0).
The thread 0x28d8 has exited with code 0 (0x0).
'WorldSmith.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\wrap_oal.dll'
'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wrap_oal.dll'. Cannot find or open the PDB file.
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *)
The thread 0x14d0 has exited with code 0 (0x0).
First-chance exception at 0x016DE9D2 in WorldSmith.debug.exe: 0xC00002B5: Multiple floating point traps (parameters: 0x00000000, 0x00001D21).
Unhandled exception at 0x016DE9D2 in WorldSmith.debug.exe: 0xC00002B5: Multiple floating point traps (parameters: 0x00000000, 0x00001D21).

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Are you making your game in C++? It appears that the includes are faulty after the recent update of Leadwerks itself.

I fixed it by creating a new blank C++ project, open both solution files and then in Visual Studio:

  1. Go to Project -> Project Properties (or displayed as "WorldSmith/BlankProject Properties" in your case)
  2. Click C/C++
  3. Click General
  4. Copy over the 'Additional Include Directories' from the new project to your WorldSmith project (do the Debug and Release configurations separately)
  5. Optional: Clean and rebuild the project (recommended though)

If you need additional help with this then I can make a quick video or something.

Link to post

I'll give this a shot over lunch in a little bit, but this issue is occurring when run from the editor or when run from the Visual Studio solution. Prior to this (a day or two ago) I was able to run from VS fine. I also have made no changes to the VS project file (that I'm aware of, VS does do weird stuff sometimes I guess), nor to any C++ code.

 

I guess the bigger issue though is that it crashes the editor when I try to save the map file...

Link to post

Well this is weird, without making any changes, today the map file can be saved just fine.

 

I deleted the Crawler AI prefab from the scene and now the game runs fine. Seems like something wrong with that AI script maybe?

Link to post

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