Jump to content

Recommended Posts

Hey guys,


Yet another issue I'm faced with, and is probably real simple to accomplish but I can't seem to understand how to do it.


How do I add a Post-Processing shader to my work? Not a single model, but to the entire level?


Thanks in advance!

Share this post

Link to post

Ah, champion! Thanks heaps mate.


Now the question is, is there a particular order that works best for shaders when you have more than 1?

Share this post

Link to post

Shadmar made most (if not all?) of the post-processing shaders in the pack on the Workshop, so he would know best. I think you just organize them by number (lowest number being the first, etc.). But Thirsty Panther is right about experimenting because I've sometimes felt that different orders worked better.


A few tips though:

-Use SSAO as one of the first shaders

-Use fog after SSAO but before everything else

-Use SSLR as one of the last shaders

-Use color-based shaders last (i.e., grayscale)

-Use depth of field last


IDK where to put bloom and a few others though.

Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...