Jump to content

Recommended Posts

Hi Guys,

 

I am trying out the new Environment Probes but I am getting some issues. My material seems to look incredibly shiney when I place an Environment Probe into my scene.

 

8gkdoJT.png

 

The bounding box for the Environment Probe is wall to wall and floor to ceiling just on the interior faces of the walls.

 

Here is a shot without the Environment Probe, the material looks much less shiny, it behaves as I intended.

 

0u5BPiT.png

 

I'm not to sure what the problem is. I thought the new Environment Probes were just for Global Illumination and not reflections, which is what it seems to be doing.

 

Am I going wrong somewhere?

 

Thanks :D

Link to comment
Share on other sites

You can either adjust the specular color of the material or adjust the specular color of the probe itself.

 

Probes handle both GI and reflections (which are really the same thing). The probe's diffuse color will control the strength of the GI (blurry) reflections, while the specular color controls the intensity of the sharp shiny reflections.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...