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tipforeveryone

Problem about Point light shadow position

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I had a point light with Shadow mode set to Static + Dynamic +Buffer

Then I realized that the shadow had a weird looking.. the position of shadow seems to be wrong

how can I solve this ? smile.png

post-16833-0-14226200-1471444371_thumb.jpg

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If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help.

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If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help.

 

Thanks for your reply but it is no use smile.png

 

What is weird about the shadow?

 

Hi Josh,

Look at the shadow of that cocacola can, it makes the can look like it is flying even it was placed right on top of the cartonbox

I expected something like attachment 2 (drawn with gimp)

post-16833-0-33654800-1471452352_thumb.jpg

post-16833-0-28416800-1471452359_thumb.jpg

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How can I solve this ? smile.png

had an idea, but my try to reproduce the scene and issue failed.

Still curious, what happens if you increase the size (scale) of all objects x10 ... or x100 ? Does it change the result ?

In Josh's link they say "make big walls" so maybe the solution is " make big objects" ?

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Increase the light quality or live with it, since the same exact thing happens in AAA games.

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