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Open-sourcing game

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Hi folks,


This question is directed towards Josh/Leadwerks, but I think it's good to have it out in the open. (Couldn't find an answer on the forums.)


I have a Pro/C++ license and compile custom binaries which make heavy use of Lua scripts. Am I allowed to put all the scripts with my custom binaries (without the C++ source of my project) on github and have others work on it? This is only related to development of the scripts and gives no one access to the existing Leadwerks toolset. So basically it would be the same as distributing a game, but then encouraging others to make changes.


Thanks in advance.

Edited by Ywa

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