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Structura demo alpha 1


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Structura

 

Game type real time strategy game.

 

Download:

https://drive.google.com/open?id=0B2C3CDSg5tPDYU9SYTdubUlFQlE

 

Intro:

 

The game starts with a unit (the cube) inside Principium universe.

Universes spans to the right with positive indexes, but also to the left with negative indexes, some kind of multiverse.

For story reasons, universes -1(Nega) 0(Principium) 1(Secunda) are named, the rest can be named by the player.

 

Each unit has a shadow attached to it, there is a bitter conflict between the unit/shadow.

Why this happens will be revealed by the story.

Im calling this the inner fight and will be big part of gameplay.

 

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Tutorial:

 

Select menu items by using key 1 to 5.

Please read the Tutorial.I hope i did well with explaining the ui/console its not obvious.

Below is a uitab created when you type for example "attach" command:

----------

left [socket] attach

----------

use left,right,up,down keys to select the command, then Tab and Enter to execute.Esc key will close the tab.

 

Story menu tries to explain the background, work in progress, in the future the choices here will affect gameplay.

To exit any of the views use close command.

 

 

Construction/Economy:

 

There are two types of objects that can be constructed.

Units and components.

 

Directions: left right top bottom front back

In this directions things can be attached in this order:

Unit -> Socket -> Tunnel -> Components/Unit

 

Socket and Tunnels are a special kind of components that links to the main unit.

Each component consume resources when constructed.

 

To do this use the command:

attach

 

Here is how to transfer resources between units:

transport

To use the transport command you need a logistic center component.

 

A bit about sockets.Sockets can also store resources. And the mode dictate what resources will be transfered (pick type of resource to transfer).

The socket_* commands takes care of this.

 

Default options:

mode: transport (transport resources)

resource: combine (this means all types of resources will be transfered at once)

quantity: 0

 

Each new unit created will have 0 resources.

Comming back to transport command which is essential to expand, be sure to transfer enough resources.

 

The unit consumes resources to run.

The economy gameplay is not finished and subject to change.

 

stacks explanations

Each unit starts with a stack (data structure).

There are commands to create/manipulate any number of stacks.

stack ? check there.

stack_input_on to enable stack input, for example 1 followed by Enter will push 1 to the selected stack.

stack_input_off to disable, default input mode is disabled.

You can do math operations with this and more.

The stack data is used by some game commands.

Stil not shure where this will go but i like this part.

 

 

pinpoint mark mechanics

Commands:

x y z pinpoint

 

For example 0 4 0 pinpoint will draw a red line from unit to a point 4 units above the unit.

Can continue to pinpoint to a max of 3 lines.

Once satisfied with the position you can mark the place.

"name" mark

With marks_info you can see all your marked locations.

 

Pinpoint command output is used by scan and jump commands.

 

To scan an area of space:

Construct a scanner.

Pinpoint the position you want to scan.

Stack_bind the position to the scanner component.

 

scan

 

To jump the unit to a specific position

Construct a jumpdrive.

Pinpoint the position you want to jump to.

Stack_bind the position to the scanner component.

 

jump

 

Pinpoint add coordinates to the current stack which are then consumed by other commands.

This can also be done without pinpoint command inserting coordinates by using manual stack commands.

 

Command step (left, right) lets you navigate the multiverse, you cannot step more then 1 universe.

 

Middle click a unit to enter Inner fight view.

Work in progress, try some commands to see the basic idea.

 

To reset the game, delete structura.db file, it will be recreated with default values.

  • Upvote 2

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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