Jump to content

Dynamic list property in editor

Recommended Posts

I would like to see some sort of dynamic list property for lua scripts.


This property would be similar to an --entity property but with the extension that you can add multiple entities. Not only would this be usefull to create a list of entities, but it could also benefit for iteration order.


The treeview of a scene is not perce the fixed order entities are processed. Using this list we can tie items to an index.


In code this could look like

Script.gameStates = nil --entitylist "states"

function Script:Start()
 for key,value in ipairs(self.gameStates) do
   print(key.." = "..value)

Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...