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MultisampleMode => 2 and Environment Probes problem


vertega
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Hi. This is my first post here.

 

I am using 4.3 RC2 Beta on a HD6950 AMD graphic card. Driver 16.2.1 ..

 

When I set MultisampleMode above 0 (and 1) and "Camera Post Effect" to none, the reflections & the lightning of "Environment Probes" get lost while staying out of probes range. I uploaded a map for demonstration.

 

The same thing happens at the editors viewport as well!

 

 

http://s000.tinyupload.com/?file_id=53466749893006338623

 

Use Z, X Keys for switching between MultisampleModes (0 & 2)

 

While keeping MultisampleMode at "2" (press X), use "C & V" keys to add or clear Posteffect.

 

 

Interestingly, when i try to take a "quick render" screenshot from the viewport, it renders screenshot correctly even if it is not in the viewport.

 

 

From the editor viewport..

post-17720-0-32226300-1486036695_thumb.jpg

 

viewport screenshot (quick render)

post-17720-0-92117600-1486036723_thumb.jpg

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Setting multisample mode to 1 helped but multiple probe overlapping artifacts remain.

 

post-17720-0-14188500-1486076480_thumb.jpg

 

To get rid of these artifacts, only solution for me is adding 1 Post Effect shader to the scene.

 

post-17720-0-82558900-1486076566_thumb.jpg

 

I am not sure, those odd things can be related to my current setup.

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