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Substance Painter and 3D-Coat help please


Gengivas
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I use 3d coat to create models and do autotopo. But my models when imported to leadwerks came always black or grey. How do i export to leadwerks with success? Wich texture export options i have to use?wich maps?

 

When i use substance painter its the same thing, how do i make my models textured in leadwerks?wich texture options i export?wich maps?

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There are ways to use PBR in Leadwerks if you use some specific shaders that others have written. I think there are 2 PBR implmentations, 1 I think aimed at Substance Designer.

 

Try here:

http://www.leadwerks.com/werkspace/blog/101/entry-1660-substances-metal-and-roughness-and-leadwerks/

 

but someone else also did a separate implementation I believe. Should be something in the forum. I think that one might be out in GitHub or something rather than a workshop item.

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