Jump to content

What Happened to Terrain Tessellation?


tjheldna
 Share

Recommended Posts

LE doesn't need Terrain Tesselation, but realtime airodynamic tesselated hair. biggrin.png

Nah, seriously though...yes, I agree. This was a cool feature I loved. I was in the process of creating some really cool looking textures for the tessellated terrain feature in LE. Was even going to create a pack with cool terrain textures for different environments.

  • Upvote 1

 

ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3

Link to comment
Share on other sites

This requires additional work to add the tessellated offset to the physics data.

 

The tessellated version of the shader is actually included in the shaders folder, but no guarantee if it works.

  • Upvote 2

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...