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3D Isometric Game


Dakauda
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http://steamcommunity.com/sharedfiles/filedetails/?id=843731357

 

Note that I was one of the programmers on both urWorld and the link above. The 2 games, while both 3D, are slightly different ways of doing isometric. UrWorld used the normal camera mode. What this means is things at the top of the screen seem farther away and so they get skewed a little and look funny when you do it this way if your camera angle is allowed to pitch a fair amount. The zombie game uses orthogonal perspective which means everything on the screen looks the same size even though in the 3D world it's farther away. It's more 2d looking while still being able to work with things in 3D. Visually I prefer that style myself.

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