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New bloom and water


DooMAGE
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The new bloom is very good and also looks like there is better performance too.
But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled.

I was usign another bloom solution and the water don't was affected by the bloom.

Its a bug or somehow I can adjust it to look more like the second example?

New Bloom (loss of reflection details, water too bright):
K9s6cSB.png

Shadmar bloom (08_pp_bloom.lua) :
vYHvKqm.png

My Leadwerks games!

https://ragingmages.itch.io/

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My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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