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Full Screen Error?


Yue
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Hello, it's the default code found on Main.lua.

 

--Create a window
local windowstyle = 0
local winwidth
local winheight
local gfxmode = System:GetGraphicsMode(System:CountGraphicsModes()-1)
if System:GetProperty("devmode")=="1" then
	gfxmode.x = math.min(1280,gfxmode.x)
	gfxmode.y = Math:Round(gfxmode.x * 9 / 16)
	windowstyle = Window.Titlebar
else
	gfxmode.x = System:GetProperty("screenwidth",gfxmode.x)
	gfxmode.y = System:GetProperty("screenheight",gfxmode.y)
	windowstyle = Window.Fullscreen
end
window=Window:Create(title,0,0,gfxmode.x,gfxmode.y,windowstyle)

 

 

 

 

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Test new.

 

--Create a window
window = Window:Create("app", 0, 0, 800,600,Window.Fullscreen + Window.Center)
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
       
model = Model:Box() 
model:SetColor(0.0,0.0,1.0) 

while true do
        if window:Closed() or window:KeyHit(Key.Escape) then return false end

        model:Turn(0,Time:GetSpeed(),0) 

        Time:Update()
        world:Update()
        world:Render()
        context:Sync(false)

end

Result:

 

Windows.png

 

 

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Are you using the beta?  If so, have you updated your project recently? Just curious as there were issues with Fullscreen a couple of beta versions ago..

In any case, the latest beta version I am using right now has the fullscreen option working.

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

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  • 7 months later...

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