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TWahl

Hue/saturation, brightness contrast in material editor

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Just a quick suggestion I have,

Would be nice to possible implement a hue/saturation/lightness slider into the texture editor (inside the material editor) to change colors on texture maps, as well as some brightness/contrast sliders. I know we already have a setting for sharpness, but I could think of instances where these settings would come in handy (say, recoloring emissive maps so you do not need to have separate textures for red, green, blue lights, etc.)

Thanks

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I think you have some control over this at the material level. Do you see this as ineffective or insufficient or do you see the texture level a more flexible or something?

 

 

 

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