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Hue/saturation, brightness contrast in material editor

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Just a quick suggestion I have,

Would be nice to possible implement a hue/saturation/lightness slider into the texture editor (inside the material editor) to change colors on texture maps, as well as some brightness/contrast sliders. I know we already have a setting for sharpness, but I could think of instances where these settings would come in handy (say, recoloring emissive maps so you do not need to have separate textures for red, green, blue lights, etc.)


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I think you have some control over this at the material level. Do you see this as ineffective or insufficient or do you see the texture level a more flexible or something?




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